Probably one of the most promising technological ideas of the past few decades,
I remember trying a buggy arcade hang gliding simulator, oh… I can’t remember how long ago.
The computing power, from a consumer perspective, simply didn’t exist to drive the VR technology at the time. The game consisted of little more than bad 3D wireframe graphics. The physics processing wasn’t much better.
From everything that was shown off at CES 2016, it appears VR is finally ready to become reality. This piece from Toronto-based Cream360VR really highlights what's becoming available this year. Imagine how immersive 360 and VR video can be used for communications and storytelling - these folks are putting the technology top-of-mind!