Posts Tagged 'music'

Albatross and Teen Memories of Big Wreck and Soundgarden

Albatross is the first album released under the name Big Wreck since the 2001 release The Pleasure and the Greed. I decided to pick up Albatross today, on it’s launch.

Of course, this album is really Ian Thornley’s post-Big Wreck bandmates, Thornley, re-adopting the Big Wreck name.

It’s a really good album, and I enjoyed my first listen a lot. It reminded me of how much I enjoyed the first Big Wreck album, In Loving Memory Of…

This takes me back to 1997, when Soundgarden announced that they were breaking up. Soundgarden was one of my favorite bands as a teenager; and the first favorite of mine to break up. Before then, I just hadn’t considered that people in bands would decide to stop working together, when they seemed to be making good music. Give me a break, I was 16 years old. :)

I mean, Nirvana split after Kurt Cobain’s sudden death. A far more tragic and shocking end.

I knew bands split up when members died, or retired at a ripe old ages. Or joined other bands.

But to just call it quits? I didn’t realize there was such a thing as “Creative Differences” before then. Of course, I came to grips with it after I thought about it a lot, listened to Badmotorfinger fifty-thousand more times, and discovered Big Wreck.

The striking similarities between the vocals of Chris Cornell and Ian Thornley, as well as Big Wreck’s similar if slightly more upbeat musical composition was a consolation. They were kind of like “Soundgarden Lite” for me, and over time and repeated listening, I gained a deeper appreciation for Big Wreck’s first album, and their songwriting. They became their own sound, in my mind.

Albatross is every bit a Big Wreck album, and I like it a lot. It certainly reminds me those innocent days when I thought bands just had fun, made music, and got along like best pals. Probably even more than Soundgarden’s reunion reminded me of those days… Kind of weird, eh?

Photo Credit: David Patte/U.S. Fish and Wildlife Service

Review of Audiosurf

I bought Audiosurf the other day, a casual music-based game from BestGameEver Interactive Game Design. It’s available on Steam for $9.99 USD. I recommend downloading the free demo to try it out for a limited number of plays.

It’s not a rhythm game; your performance has no impact on the playback of the music. Audiosurf lets you “surf” your own music library. You fly along the track, bumping into blocks of various colours. You make sets of three or more blocks of the same colour and they disappear, giving you points. You’re scored based on the size of the combos and the colours they’re made of. You can compete with other players for the top score on songs in an online scoreboard. Want to add to the scoreboard quickly? Play a song that nobody’s used before!

The best feature of Audiosurf is the ability to load your own MP3s, WMA, OGG, Flac, CD and iTunes Deluxe tracks. It’s challenging, and that’s what makes it fun – if you choose the right song to play. The tempo and complexity of the music is reflected in Audiosurf, so your experience varies widely between tunes.

Gameplay involves only your mouse, and the controls are simple.

My largest complaint about the game is it’s initial load time. When opening the game, it takes me upwards of 45 seconds to reach a clickable menu. While, my computer isn’t cutting edge, it’s not far off the average user’s. I also find the shutdown time of the game is a little slow too.

Once into the game, songs load very quickly, so the near-minute load time isn’t a big deal if you’re playing for 20 minutes at a time. But popping into the game to play a single song can become tedious.

I give this song a solid “Try The Demo”. It’s good game, well crafted and enjoyable. With a price tag of just $10, you might end up wanting to buy it.


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